I am glad that I have finally gotten to experience Sea of Solitude and its emotional journey. As for the photo mode, I know a number of people really love the feature but I don’t know, it seems like it didn’t really fit in this version of the game and its lower resolution. This isn’t an action game, so being able to move your flare around with gyro controls never really felt super important. Those are the inclusion of Gyro aiming and a photo mode. Overall, Sea of Solitude: The Director’s Cut is a fantastic update to the original game, but there are 2 Switch-specific updates that weren’t really that important to me personally. These pages show her thoughts that can directly relate and expand upon what she is experiencing throughout her journey and are definitely worth keeping an eye out for. Within the game world are a number of different collectibles such as seagulls or pages from Kay’s journal. ReplayabilityĪgain, Sea of Solitude: The Director’s Cut isn’t the longest of titles, but exploration is rewarded. I can still hear different scenes playing in my head even after finishing the game. The entire script has been reworked to better suit the story as well as an all-new set of voice work to accompany that! The audio does an amazing job of capturing the emotional aspects of each moment and really sell you on it. VisualsĪudio is where the biggest improvements come in Sea of Solitude: The Director’s Cut. A nice touch for those hoping to move along with the story efficiently. If you do happen upon a segment that leaves you a bit confused on where to go next, the game’s flare gun mechanic can help point you along the way. Working through this world and finding the next path to progress was more than fulfilling. While nothing in the game is overly complex, including the few puzzles scattered throughout, I really didn’t mind. The world around Kay reflects the desperation or hope she feels in the situations being portrayed, and the ever-present threat of one nasty fish creature while traversing the world outside the safety of your boat can be unnerving. The journey to reach this conclusion was also enjoyable unto itself. I had to see what would become of Kay and I will say the ending did not disappoint and the overall message given is one of hope. Because of the way these narrative themes played out I couldn’t help but play the game from start to finish in a single go. Sea of Solitude had me thinking about them all. Balancing one’s relationships and work time, maintaining a proper relationship with your kids and wife, finding joy in your chosen path, bullying. I must admit there were a number of sections throughout the game’s modest 3-4 hours of playtime that the themes hit very close to home. The way each of these issues gets brought into play feels so real you can tell that the team behind it has great respect towards helping others learn more about them. The exploration of mental health issues is instantly relatable within Kay, and as she goes through her journey, other hard topics like bullying and suicide come into play. This has quickly become one of my favorite categories in gaming over the last few years and Sea of Solitude: The Director’s Cut has become one of my favorites. There is no combat to speak of within the title, with all the focus being on exploration and narrative. Sea of Solitude is classified as an action-adventure title but to me, it totally falls within the narrative genre.
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